About pentominos
Take five identical squares. Arrange the squares so that each square shares at least one edge with at least one of the other four squares. Find all such arrangements, then remove any arrangement that is the same as any another arrangement turned or flipped in any way. In the end there are only 12 distinct arrangements, or pieces.
Each pentomino piece has a singleletter name that, to one degree or another, evokes the shape of that piece:
This site examines the four “classic” rectangular pentomino puzzles, some variations of the 8×8 puzzle, and a number of “degenerate” cases, that is, puzzles that are too small to contain all 12 pentominos, such as the 5×5 puzzle.
The goal is to find each and every way to fill the puzzle with the maximum number of pentominos. The number of solutions varies dramatically, from two (for the 3×20 puzzle) to 6951 (for the 5×10 puzzle).
Click on the puzzle’s name or shape to view that puzzle’s home page.
Puzzle  Solutions  Shape  Notes 
3×10  145  A degenerate puzzle.  
3×15  201  A degenerate puzzle.  
3×20  2  
3×21a  16  The dark grey squares represent “holes,” i.e. a region of the puzzle where no piece may be placed. The 3×21 puzzles each contain three hole squares, reducing the number available squares to the requisite 60. 

3×21b  3  
3×21c  1  
3×21d  6  
4×10  2085  A degenerate puzzle.  
4×15  368  
4×16a  146  The dark grey squares represent holes, i.e. a region of the puzzle where no piece may be placed. The 4×16 puzzles each contain four holes, reducing the number of available squares to the requisite 60. 

4×16b  56  
4×16c  23  
4×16d  155  
4×16e  18  
4×16f  0  
4×16g  9  
4×16h  14  
4×16i  19  
4×16j  0  
4×16k  47  
5×3  7  A degenerate puzzle.  
5×4  50  A degenerate puzzle.  
5×5  107  A degenerate puzzle.  
5×6  541  A degenerate puzzle.  
5×7  1396  A degenerate puzzle.  
5×8  3408  A degenerate puzzle.  
5×9  5902  A degenerate puzzle.  
5×10  6951  A degenerate puzzle.  
5×11  4103  A degenerate puzzle.  
5×12  1010  
6×10  2339  
8×8a  65  The 8×8 puzzles each contain four holes, reducing the number of available squares to the requisite 60.  
8×8b  21  
8×8c  188  
8×8d  2170  
8×8e  74  
Triplicate F  125  In this puzzle, as in the other Triplicate puzzles, the goal is to construct a triple scale of a particular piece using nine of the 11 other pieces. A degenerate puzzle. 

Triplicate I  19  A degenerate puzzle.  
Triplicate L  113  A degenerate puzzle.  
Triplicate N  68  A degenerate puzzle.  
Triplicate P  497  A degenerate puzzle.  
Triplicate T  106  A degenerate puzzle.  
Triplicate U  48  A degenerate puzzle.  
Triplicate V  63  A degenerate puzzle.  
Triplicate W  91  A degenerate puzzle.  
Triplicate X  15  A degenerate puzzle.  
Triplicate Y  86  A degenerate puzzle.  
Triplicate Z  131  A degenerate puzzle. 
How the solutions are presented
The home page of each nondegenerate puzzle begins with a summary of the unique anchor positions for the puzzle and the number of solutions found for each. Counts are typically displayed at the bottom left corner of a solution.
The rest of each home page is either:
The depiction of a solution usually includes the number of the solution, (the figure to the upper left of the solution), and the number of other solutions related, by some transformation or another, to the solution (the figure to the lower left of the solution):
42 3 

A depiction of solution 42 to the 5×12 puzzle, with a link to a page comparing it with 3 related solutions. 
How the solutions are sequenced
Every solution is given a 60letter ID by listing, linebyline from the topleft to the bottomright, the name of the piece covering each square of the puzzle. The solutions are listed in alphabetical order by ID. Hole squares are indicated by period. For example:
Solution as displayed  Solution as alphabetized 
FFWWTTTXZZIIIII VFFWWTXXXZYYYYP VFNNWTUXUZZYLPP VVVNNNUUULLLLPP 

IIIIIFNL UUXFFFNL UXXXFNNL UUX..NLL PPP..VVV TPPWWZZV TTTYWWZV TYYYYWZZ 
Locating a particular solution
Rotate and/or flip your solution until the piece filling the upperleft square is the lowest in alphabetical order. If there is a choice, continue flipping and rotating until the second, third and following squares are filled by the pieces lowest in the sort sequence. 

In this solution, the choices for the first and second squares are LL, LU, VV and YY. The upper solution must be rotated 180° to bring the preferred solution, (i.e. the LL) to the upperleft corner.  
About the transformations
The program compares every pair of solutions for each puzzle to see if they are related. In particular, it looks for three kinds of similarity: reflections, rotations, and rearrangements.
Rx: Reflect a single, connected group of pieces in the horizontal (X) axis  
Here, the P and Y pieces are turned over toptobottom, like resetting an hourglass.  
Ry: Reflect a single, connected group of pieces in the vertical (Y) axis  
Here the L and P pieces are turned over lefttoright, like turning a page.  
Rd: Reflect a single, connected group of pieces in the diagonal axis  
Here, the L and U pieces are turned over along the diagonal running from the lower left to the upper right, like the motion your left hand makes when look at your palm, then flip your hand over.  
Ra: Reflect a single, connected group of pieces in the antidiagonal axis  
Here, the P and T pieces are turned over along the antidiagonal running from the upper left to the lower right, like the motion your right hand makes when look at your palm, then flip your hand over.  
Sw: Swap two subgroups within a single, connected group of pieces  
In this example, the twopiece (P and Z) subgroup swaps position with the twopiece (F and U) subgroup. This transformation can also be thought of as a rearrangement of the fourpiece (F, P, U and Z) group. 

T1: Rotate (turn) a square, connected group of pieces by 90° clockwise  
This transformation, along with the T3 transformation, is rather rare. For a group of pieces to be rotatable by 90° the area it covers must be a square and a multiple of five: The only candidate is the 5×5 square.  
T2: Rotate (turn) a single, connected group of pieces by 180°  
Here, the two solutions to the 3×15 puzzle are the same but for the 180° rotation of the sevenpiece (F, L, N, T, W, Y and Z) group.  
T3: Rotate (turn) a square, connected group of pieces by 90° counterclockwise  
This transformation, along with the T1 transformation, is rather rare. For a group of pieces to be rotatable by 90° the area it covers must be a square and a multiple of five: The only candidate is the 5×5 square.  
Ar: Rearrange a group of pieces  
This is the most general sort of transformation, and the default designation if a transformation cannot be otherwise classified. In this frequently occurring case the F and N pieces fill the same patch of the puzzle in two ways, yet there is no rotational or reflectional symmetry between the two. 

The only other kind of twopiece, inplace rearrangement without reflectional or rotational symmetry is the one shown here involving the L and P pieces. There are, of course, very many inplace rearrangements of three or more pieces.  
Ex: Exchange one group of pieces for another group  
Exchange transformations occur only with degenerate puzzles (i.e. those that involve less than the full complement of 12 pentominos.) In this case, the area of the solution occupied by the pair I and P can also be occupied by the pair P and Z. As this example shows, the two sets of pieces need not be disjoint; here the P piece occurs in each solution, albeit in a different position. 

Rx*: Reflect a disconnected group of pieces in the horizontal (X) axis  
Here, the twopart, fourpiece (L, N, T and Y) group is reflected in the horizontal axis. Interestingly, this is the only disconnected horizontal reflection found in any of the four rectangular puzzles. It occurs only in the 6×10 puzzle, and only twice.  
Ry*: Reflect a disconnected group of pieces in the vertical (Y) axis  
Here, the twopart, fourpiece (F, L, P and Z) group is reflected in the vertical axis. It can be also be viewed as the reflection in the vertical axis of the connected fivepiece (F, I, L, P and Z) group.  
Rd*: Reflect a disconnected group of pieces in the diagonal axis  
Here the twopart, fourpiece (I, L, N and W) group is reflected in the diagonal axis. This is one of only six disconnected reflections in the diagonal axis, all found in the 8×8d puzzle.  
Ra*: Reflect a disconnected group of pieces in the antidiagonal axis  
This can be viewed as two distinct transformations:
Finally, it can be seen as the reflection of the connected, fivepiece (F, I, L, P and X) group. 

Sw*: Swap the positions of two separate groups of pieces  
In this example the twopiece (N and Z) subgroup swaps position with the twopiece (P and T) subgroup.  
T2*: Rotate (turn) a disconnected group of pieces by 180°  
Here, the twopart, fourpiece (P, W, Y, Z) group is rotated 180°.  
Ar*: Rearrange a disconnected group of pieces  
These solutions show how a twopart, fourpiece (F, P, T and Z) group can be rearranged to yield distinct solutions. This is similar to a disconnected swap transformation, except that here pieces may be recombined (i.e. jump from one group to another). In a disconnected swap transformation the pieces within each group stay together.  
Ex*: Exchange a disconnected group of pieces for another disconnected group  
Exchange transformations are occur only for degenerate puzzles (i.e. those that involve less than the full complement of 12 pentominos.) In this case, the areas of the solution occupied by the F, I, L, P, U pieces can also be occupied by the F, I, L, V, Z pieces. As this example shows, the two sets of pieces need not be disjoint; here the F, I and L pieces occurs in each solution, albeit in different positions. 

About the program
The program is written in C#. It begins by finding the unique locations for the anchor piece. The Xpiece is used for the anchor because it is the only piece that has a unique orientation (i.e. is the same no matter how it is reflected or rotated). Careful placement of the anchor piece reduces the number of duplicate solutions produced (i.e. a solution that is a reflection or rotation of another solution) which in turn decreases the length of time needed to find all a puzzle’s solutions.
For each position of the anchor piece the program tries to fit the remaining pieces around the anchor within the frame of the puzzle. The algorithm is a very straightforward recursive one.
Each solution is checked to make sure it is unique. Limiting the location of anchor piece eliminates most of these automatically. But, when the anchor piece lies along the vertical or horizontal axis, the program will find solutions that are reflections of each other. In that case the solution that occurs first in the sort order is retained and the other discarded.
Limitations of the program
The program uses a very unsophisticated method of finding connections between solutions: it simply examines every possible pair of solutions and makes note of the differences between them. It tries to classify the connections by detecting reflections, 90° (quarterturn), 180° (halfturn), 270° (three quarterturn) rotations, and swaps. Failing that, it reports all general rearrangements involving six pieces or less.
There is one class of connection that is undetected by the program but plain to any observer. Consider these two solutions to the 5×12 puzzle:
These two solutions can be viewed as identical except for the position of the I piece. However, the program sees only that all twelve pieces are in different positions. Hence, no connection is reported.  
There is another kind of connection the program misses. Because it puts each solution in its canonical order before comparing pairs of solution, it fails to recognize connections that require a reflection and/or rotation of one of the solutions being compared.
These two solutions are related by a simple reflection of the F and X pieces. But the connection is undetected because of the imposition of the canonical ordering. The program essentially sees no commonality at all between these solutions, and misses the connection.
I know how to fix this. When I'll get to it is another matter. 

Thanks to Sergio Gon
In Nov 2011 Mr. Sergio Gon, a Texas school teacher, told me how a chance encounter with a set of plastic puzzle pieces marked the beginning of his ongoing interest with pentominos.
Sergio has developed an elegant technique for transforming the solutions posted here as lines in a text file into coloured, graphical depictions using the spreadsheet program Microsoft Excel. He explains his technique below. Note it is helpful to have the spreadsheet (or this very large webpage rendition) in view while you read.
More recently, in February 2012, Sergio has refined and improved his technique producing spectacular solutions for the 6×10 and 8×8d puzzles. My apologies to Sergio for having taken over four months to post this.
Thanks to David Ball
In June 2010 I spent a delightful afternoon with fellow pentomino enthusiast David Ball of Vancouver. David had been a tireless and methodical pentomino researcher for many years, and had amassed a stack of notebooks chronicling his findings. These he has generously placed in my care, along with his unique collection of pentomino artifacts and ephemera. I hope to one day incorporate David's collection into this website. For now, I wish to thank David for his generosity and trust.
In February 2011 David alerted me to the work of George Peter Jelliss who has painstaking compiled and decoded pentomino puzzles from the celebrated Fairy Chess Review (FCR). What makes this especially valuable is that FCR employed a peculiar notation for pentomino arrangements that is indecipherable without the key. Mr. Jelliss has transcribed these into the now familiar graphic depictions of this kind used here.
Thanks, again, to Sam and Irene
In April 2011 I received a lovely message from Sam and Irene regarding the site. Irene very thoughtfully included a diagram of related solutions to the 5×12 puzzle which are missing from this enumeration because of limitations in the program.
A scant month later (May 2011) Samantha and Irene have again demonstrated a computer (read, this coder) is no match for their dogged determination and perseverance. This time Irene has examined the 4×15 puzzle, rendering another impressive diagram of related solutions to the 4×15 puzzle missing from this site.
Acknowledgements
The solutions to the puzzles listed here match other published results, in particular those by Gerard Putter and Lars Kindermann. Kindermann provides all the solutions to the four classic puzzles. He has ordered the solutions differently from order used here, making a direct comparison rather cumbersome.
Analysis of the connections within the solutions to a puzzle has been done by others, including the anonymous author of Pentomino Relationships. The definitive print work remains Polyominoes by Solomon Golomb.
Feedback
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